DatabaseQuests46901

Quests · Quest

Echo of Castle Aranea

Chapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.

ID 46901Category ScenarioLevel 65
GAME DATA

46.05 details

Minimum Level
65
Recommended Level
65
Recommended Players
1
Quest Type
Scenario
Tasks
01
Id
1
Type
Player Movement
Journal
Chapter 1: Continental Expedition This echo seems to relate to the Dark Continent Expedition. Join the Dark Continent Expedition to restore the Echo Arcana.
02
Id
2
Type
Player Movement
Journal
Chapter 1: Continental Expedition Follow Syona, Ribina, and Randun to learn why the Dark Continent Expedition is here.
03
Id
3
Type
Player Movement
Journal
Chapter 1: Continental Expedition Find a way into Castle Aranea with the Dark Continent Expedition.
04
Id
4
Type
Player Movement
Journal
Chapter 1: Continental Expedition Follow the light.
05
Id
5
Type
Play Cinematic
06
Id
6
Type
Dungeon Event
Journal
Chapter 2: Devan Prisoner Follow the Dark Continent Expedition into the Monstrous Arena.
07
Id
7
Type
Hunt
Journal
Chapter 2: Devan Prisoner Defeat Greandale with Syona and Ribina.
08
Id
8
Type
Dungeon Event
Journal
Chapter 3: Two Paths Nemato knows what the Dark Continent Expedition is looking for. Listen to Nemato's story.
09
Id
9
Type
Player Movement Branch
Journal
Chapter 3: Two Paths If you go with Syona, it leads underground, and if you go with Randun, it leads to the castle grounds. Select who you want to go with, and move to that entrance.
10
Id
10
Type
Player Movement
Journal
Chapter 4: Sub-Devans Nemato speaks of a place where sub-devans like him live under the castle. Follow Nemato with Syona.
11
Id
11
Type
Player Movement
Journal
Chapter 4: Sub-Devans There's the distinctive odor of sewage. How can sub-devans live in such a place? Keep following Nemato.
12
Id
12
Type
Player Movement
Journal
Chapter 4: Sub-Devans Nemato points to the Slave Pens where the sub-devans stay. Nemato explains how bad Imperial Puppets are. Enter the Slave Pens and defeat all Imperial Puppets.
13
Id
13
Type
Player Movement
Journal
Chapter 4: Sub-Devans Syona is grim after seeing how the sub-devans live. Nemato seems not to be bothered and is providing guidance again. Follow Nemato with Syona.
14
Id
14
Type
Player Movement
Journal
Chapter 4: Sub-Devans Syona is distracted by an implement of blood magic after seeing the piles of sub-devan corpses. Continue alone until Syona finishes her investigation. Follow the path up.
15
Id
15
Type
Player Movement
Journal
Chapter 5: Chamber Secrets Tools for torture and blood stains litter the floor. Two torturers approach with a smile. Defeat Sereken and Masuki and escape the Torture Chamber.
16
Id
16
Type
Player Movement
Journal
Chapter 5: Chamber Secrets Get as far as possible from the Torture Chamber before another torturer shows up. Follow Nemato.
17
Id
17
Type
Player Movement
Journal
Chapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.
18
Id
18
Type
Player Movement
Journal
Chapter 5: Chamber Secrets If Nemato is right, Anea's Palace should be behind this wall. Find and operate the lever, then exit via the secret door.
19
Id
19
Type
Player Movement
Journal
Chapter 4: Scholarly Pursuit Excited after hearing about a new weapon, Randun promptly disappeared from sight. There must be an elevator nearby. Ride the elevator.
20
Id
20
Type
Dungeon Event
Journal
Chapter 4: Scholarly Pursuit Randun's voice echoes down from above.
21
Id
21
Type
Player Movement
Journal
Chapter 4: Scholarly Pursuit Get off the elevator and join Randun.
22
Id
22
Type
Player Movement
Journal
Chapter 4: Scholarly Pursuit Be careful: Nearby soldiers will converge if we're spotted by an archdevan archer with night vision. Avoid the archdevan archers and move to the Weapons Lab.
23
Id
23
Type
Dungeon Event
Journal
Chapter 5: War Machine Randun's spotted the weapon he wanted to see. Examine the War Crawler weapon.
24
Id
24
Type
Hunt
Journal
Chapter 5: War Machine Randun made a mess of things. Make things right before archdevans arrive. Defeat the War Crawler.
25
Id
25
Type
Player Movement
Journal
Chapter 5: War Machine Randun found the weapon designs. It's dangerous to move Randun when he has designs on the brain, so it's better to continue alone like he suggested. Exit the Weapons Lab and look for Anea's Palace.
26
Id
26
Type
Player Movement
Journal
Chapter 5: War Machine The palace is like a fortress. Its exterior is strong and well decorated. Enter the Throne Room.
27
Id
27
Type
Hunt
Journal
Chapter 6: Secret Power You've reached the Throne Room. No time to wait for the dark continent expedition to join. Defeat Commander Heskia.
28
Id
28
Type
Player Movement
Journal
Chapter 6: Secret Power Finally arrived at the Queen's Chamber, where Nemato claimed to see what the Dark Continent Expedition were seeking. Enter the Queen's Chamber.
29
Id
29
Type
Play Cinematic
30
Id
30
Type
Hunt
Journal
Chapter 6: Secret Power Defeat Anea.
31
Id
31
Type
Dungeon Event
Journal
Chapter 7: Nemato Anea (or Aranea) continued to blame people right up until she died. Does this have something to do with what Nemato did?
32
Id
32
Type
Play Cinematic
33
Id
33
Type
Player Movement
Journal
Chapter 7: Changed Man The expedition senses the strangeness of Nemato's actions. Move to where Nemato disappeared.
34
Id
34
Type
Hunt
Journal
Chapter 7: Changed Man The map the expedition was looking for must be in this crate. Destroy the crate.
35
Id
35
Type
Dungeon Event
Journal
Chapter 7: Changed Man It seems most of the memory was restored.
36
Id
36
Type
Dungeon Event
Journal
Chapter 7: Changed Man The Echo Arcana reappeared. There must be a change in it. Take a closer look.
37
Id
37
Type
Visit
Journal
Chapter 7: Changed Man Go back to your time and tell the barakas what memories you restored so far. Use the Teleportal to meet Gadin in Highwatch.
Localized Text
Echo of Castle Aranea
Underground Passage
Chapter 1: Continental Expedition This echo seems to relate to the Dark Continent Expedition. Join the Dark Continent Expedition to restore the Echo Arcana.
Randun suddenly stopped.
Chapter 1: Continental Expedition Follow Syona, Ribina, and Randun to learn why the Dark Continent Expedition is here.
A beam of light shines from deep inside Castle Aranea.
Chapter 1: Continental Expedition Find a way into Castle Aranea with the Dark Continent Expedition.
Monstrous Arena
Chapter 1: Continental Expedition Follow the light.
Chapter 2: Devan Prisoner Follow the Dark Continent Expedition into the Monstrous Arena.
Chapter 2: Devan Prisoner Defeat Greandale with Syona and Ribina.
Chapter 3: Two Paths Nemato knows what the Dark Continent Expedition is looking for. Listen to Nemato's story.
Underground Entrance
Ground Entrance
Chapter 3: Two Paths If you go with Syona, it leads underground, and if you go with Randun, it leads to the castle grounds. Select who you want to go with, and move to that entrance.
Castle Dungeons
Chapter 4: Sub-Devans Nemato speaks of a place where sub-devans like him live under the castle. Follow Nemato with Syona.
Slave Pens Entrance
Chapter 4: Sub-Devans There's the distinctive odor of sewage. How can sub-devans live in such a place? Keep following Nemato.
Slave Pens Exit
Chapter 4: Sub-Devans Nemato points to the Slave Pens where the sub-devans stay. Nemato explains how bad Imperial Puppets are. Enter the Slave Pens and defeat all Imperial Puppets.
Castle Sewers
It seems there are corpses in the castle sewers.
Chapter 4: Sub-Devans Syona is grim after seeing how the sub-devans live. Nemato seems not to be bothered and is providing guidance again. Follow Nemato with Syona.
Torture Chamber Entrance
Chapter 4: Sub-Devans Syona is distracted by an implement of blood magic after seeing the piles of sub-devan corpses. Continue alone until Syona finishes her investigation. Follow the path up.
Torture Chamber Exit
Chapter 5: Chamber Secrets Tools for torture and blood stains litter the floor. Two torturers approach with a smile. Defeat Sereken and Masuki and escape the Torture Chamber.
Secret Passage
Chapter 5: Chamber Secrets Get as far as possible from the Torture Chamber before another torturer shows up. Follow Nemato.
Secret Stairs
Chapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.
Rewards
Experience
0
Gold
51,000
Policy Points
0
Items
01
Item Id
94108
Quantity
12
02
Item Id
97712
Quantity
1
03
Item Id
55672
Quantity
2
04
Item Id
908
Quantity
5
05
Item Id
808
Quantity
30
06
Item Id
92
Quantity
2
Variants
01
Type
normal
Gold
51000
Exp
0
Item Bag
allpay
Policy Point
0
Linked Creatures
01
Slug
469-50
Label
NPC Dialogue
02
Slug
569-1000
Label
Monster
03
Slug
569-2000
Label
Monster
04
Slug
569-7000
Label
Monster
05
Slug
569-3001
Label
Monster
06
Slug
469-501
Label
Monster
07
Slug
183-7003
Label
NPC
Raw DataCenter attributes1 fields · Quest
Id
46901
CROSS REFERENCES

Related records

Links to · Reward

Intricate Identification ScrollUsed with an Intricate, Master, Blessed, or Noble Enigmatic Scrolls to unlock enchantment effects on equipment.Quest reward · ID 92×2Kalivan TokenA salt-crusted token bearing the likeness of a once-great hero, and exchangeable for consumables suited for exploring dungeons. [Right-click] to open the Kalivan Token Exchange.Quest reward · ID 55672×2Master Enigmatic Scroll VIIIUse this scroll and an Intricate Identification Scroll (available from Merchants, on the General Goods tab) to reset the enchantment effects of a tier 8 item. Has a high chance of making an eligible item masterwork. [Right-click scroll, then left-click target enchantable equipment.]Quest reward · ID 908×5Spellbind VIIINecessary to preserve enchantment effects on tier 8 equipment. (The number of spellbinds must match the number of options for preservation. Right-click to convert six Spellbind VIIIs into one Spellbind IX.)Quest reward · ID 808×30Tier 8 FeedstockMaterial needed to enchant tier 8 equipment. Right-click to combine 2 of them into one tier 9 feedstock.Quest reward · ID 94108×12Tyrantblood Token[Right-click] to exchange it with suitable gear.Quest reward · ID 97712×1