Quests · Quest
Echo of Castle Aranea
Chapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.
GAME DATA
46.05 details
- Minimum Level
- 65
- Recommended Level
- 65
- Recommended Players
- 1
- Quest Type
- Scenario
- Tasks
- 01
- Id
- 1
- Type
- Player Movement
- Journal
- Chapter 1: Continental Expedition This echo seems to relate to the Dark Continent Expedition. Join the Dark Continent Expedition to restore the Echo Arcana.
02- Id
- 2
- Type
- Player Movement
- Journal
- Chapter 1: Continental Expedition Follow Syona, Ribina, and Randun to learn why the Dark Continent Expedition is here.
03- Id
- 3
- Type
- Player Movement
- Journal
- Chapter 1: Continental Expedition Find a way into Castle Aranea with the Dark Continent Expedition.
04- Id
- 4
- Type
- Player Movement
- Journal
- Chapter 1: Continental Expedition Follow the light.
05- Id
- 5
- Type
- Play Cinematic
06- Id
- 6
- Type
- Dungeon Event
- Journal
- Chapter 2: Devan Prisoner Follow the Dark Continent Expedition into the Monstrous Arena.
07- Id
- 7
- Type
- Hunt
- Journal
- Chapter 2: Devan Prisoner Defeat Greandale with Syona and Ribina.
08- Id
- 8
- Type
- Dungeon Event
- Journal
- Chapter 3: Two Paths Nemato knows what the Dark Continent Expedition is looking for. Listen to Nemato's story.
09- Id
- 9
- Type
- Player Movement Branch
- Journal
- Chapter 3: Two Paths If you go with Syona, it leads underground, and if you go with Randun, it leads to the castle grounds. Select who you want to go with, and move to that entrance.
10- Id
- 10
- Type
- Player Movement
- Journal
- Chapter 4: Sub-Devans Nemato speaks of a place where sub-devans like him live under the castle. Follow Nemato with Syona.
11- Id
- 11
- Type
- Player Movement
- Journal
- Chapter 4: Sub-Devans There's the distinctive odor of sewage. How can sub-devans live in such a place? Keep following Nemato.
12- Id
- 12
- Type
- Player Movement
- Journal
- Chapter 4: Sub-Devans Nemato points to the Slave Pens where the sub-devans stay. Nemato explains how bad Imperial Puppets are. Enter the Slave Pens and defeat all Imperial Puppets.
13- Id
- 13
- Type
- Player Movement
- Journal
- Chapter 4: Sub-Devans Syona is grim after seeing how the sub-devans live. Nemato seems not to be bothered and is providing guidance again. Follow Nemato with Syona.
14- Id
- 14
- Type
- Player Movement
- Journal
- Chapter 4: Sub-Devans Syona is distracted by an implement of blood magic after seeing the piles of sub-devan corpses. Continue alone until Syona finishes her investigation. Follow the path up.
15- Id
- 15
- Type
- Player Movement
- Journal
- Chapter 5: Chamber Secrets Tools for torture and blood stains litter the floor. Two torturers approach with a smile. Defeat Sereken and Masuki and escape the Torture Chamber.
16- Id
- 16
- Type
- Player Movement
- Journal
- Chapter 5: Chamber Secrets Get as far as possible from the Torture Chamber before another torturer shows up. Follow Nemato.
17- Id
- 17
- Type
- Player Movement
- Journal
- Chapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.
18- Id
- 18
- Type
- Player Movement
- Journal
- Chapter 5: Chamber Secrets If Nemato is right, Anea's Palace should be behind this wall. Find and operate the lever, then exit via the secret door.
19- Id
- 19
- Type
- Player Movement
- Journal
- Chapter 4: Scholarly Pursuit Excited after hearing about a new weapon, Randun promptly disappeared from sight. There must be an elevator nearby. Ride the elevator.
20- Id
- 20
- Type
- Dungeon Event
- Journal
- Chapter 4: Scholarly Pursuit Randun's voice echoes down from above.
21- Id
- 21
- Type
- Player Movement
- Journal
- Chapter 4: Scholarly Pursuit Get off the elevator and join Randun.
22- Id
- 22
- Type
- Player Movement
- Journal
- Chapter 4: Scholarly Pursuit Be careful: Nearby soldiers will converge if we're spotted by an archdevan archer with night vision. Avoid the archdevan archers and move to the Weapons Lab.
23- Id
- 23
- Type
- Dungeon Event
- Journal
- Chapter 5: War Machine Randun's spotted the weapon he wanted to see. Examine the War Crawler weapon.
24- Id
- 24
- Type
- Hunt
- Journal
- Chapter 5: War Machine Randun made a mess of things. Make things right before archdevans arrive. Defeat the War Crawler.
25- Id
- 25
- Type
- Player Movement
- Journal
- Chapter 5: War Machine Randun found the weapon designs. It's dangerous to move Randun when he has designs on the brain, so it's better to continue alone like he suggested. Exit the Weapons Lab and look for Anea's Palace.
26- Id
- 26
- Type
- Player Movement
- Journal
- Chapter 5: War Machine The palace is like a fortress. Its exterior is strong and well decorated. Enter the Throne Room.
27- Id
- 27
- Type
- Hunt
- Journal
- Chapter 6: Secret Power You've reached the Throne Room. No time to wait for the dark continent expedition to join. Defeat Commander Heskia.
28- Id
- 28
- Type
- Player Movement
- Journal
- Chapter 6: Secret Power Finally arrived at the Queen's Chamber, where Nemato claimed to see what the Dark Continent Expedition were seeking. Enter the Queen's Chamber.
29- Id
- 29
- Type
- Play Cinematic
30- Id
- 30
- Type
- Hunt
- Journal
- Chapter 6: Secret Power Defeat Anea.
31- Id
- 31
- Type
- Dungeon Event
- Journal
- Chapter 7: Nemato Anea (or Aranea) continued to blame people right up until she died. Does this have something to do with what Nemato did?
32- Id
- 32
- Type
- Play Cinematic
33- Id
- 33
- Type
- Player Movement
- Journal
- Chapter 7: Changed Man The expedition senses the strangeness of Nemato's actions. Move to where Nemato disappeared.
34- Id
- 34
- Type
- Hunt
- Journal
- Chapter 7: Changed Man The map the expedition was looking for must be in this crate. Destroy the crate.
35- Id
- 35
- Type
- Dungeon Event
- Journal
- Chapter 7: Changed Man It seems most of the memory was restored.
36- Id
- 36
- Type
- Dungeon Event
- Journal
- Chapter 7: Changed Man The Echo Arcana reappeared. There must be a change in it. Take a closer look.
37- Id
- 37
- Type
- Visit
- Journal
- Chapter 7: Changed Man Go back to your time and tell the barakas what memories you restored so far. Use the Teleportal to meet Gadin in Highwatch.
- Localized Text
- Echo of Castle AraneaUnderground PassageChapter 1: Continental Expedition This echo seems to relate to the Dark Continent Expedition. Join the Dark Continent Expedition to restore the Echo Arcana.Randun suddenly stopped.Chapter 1: Continental Expedition Follow Syona, Ribina, and Randun to learn why the Dark Continent Expedition is here.A beam of light shines from deep inside Castle Aranea.Chapter 1: Continental Expedition Find a way into Castle Aranea with the Dark Continent Expedition.Monstrous ArenaChapter 1: Continental Expedition Follow the light.Chapter 2: Devan Prisoner Follow the Dark Continent Expedition into the Monstrous Arena.Chapter 2: Devan Prisoner Defeat Greandale with Syona and Ribina.Chapter 3: Two Paths Nemato knows what the Dark Continent Expedition is looking for. Listen to Nemato's story.Underground EntranceGround EntranceChapter 3: Two Paths If you go with Syona, it leads underground, and if you go with Randun, it leads to the castle grounds. Select who you want to go with, and move to that entrance.Castle DungeonsChapter 4: Sub-Devans Nemato speaks of a place where sub-devans like him live under the castle. Follow Nemato with Syona.Slave Pens EntranceChapter 4: Sub-Devans There's the distinctive odor of sewage. How can sub-devans live in such a place? Keep following Nemato.Slave Pens ExitChapter 4: Sub-Devans Nemato points to the Slave Pens where the sub-devans stay. Nemato explains how bad Imperial Puppets are. Enter the Slave Pens and defeat all Imperial Puppets.Castle SewersIt seems there are corpses in the castle sewers.Chapter 4: Sub-Devans Syona is grim after seeing how the sub-devans live. Nemato seems not to be bothered and is providing guidance again. Follow Nemato with Syona.Torture Chamber EntranceChapter 4: Sub-Devans Syona is distracted by an implement of blood magic after seeing the piles of sub-devan corpses. Continue alone until Syona finishes her investigation. Follow the path up.Torture Chamber ExitChapter 5: Chamber Secrets Tools for torture and blood stains litter the floor. Two torturers approach with a smile. Defeat Sereken and Masuki and escape the Torture Chamber.Secret PassageChapter 5: Chamber Secrets Get as far as possible from the Torture Chamber before another torturer shows up. Follow Nemato.Secret StairsChapter 5: Chamber Secrets Nemato says there's a secret door that leads to Anea's Palace at the top of the stairs. It seems the archdevans like to stay near their toys. Go to the top of the stairs.
- Rewards
- Experience
- 0
- Gold
- 51,000
- Policy Points
- 0
- Items
- 01
- Item Id
- 94108
- Quantity
- 12
02- Item Id
- 97712
- Quantity
- 1
03- Item Id
- 55672
- Quantity
- 2
04- Item Id
- 908
- Quantity
- 5
05- Item Id
- 808
- Quantity
- 30
06- Item Id
- 92
- Quantity
- 2
- Variants
- 01
- Type
- normal
- Gold
- 51000
- Exp
- 0
- Item Bag
- allpay
- Policy Point
- 0
- Linked Creatures
- 01
- Slug
- 469-50
- Label
- NPC Dialogue
02- Slug
- 569-1000
- Label
- Monster
03- Slug
- 569-2000
- Label
- Monster
04- Slug
- 569-7000
- Label
- Monster
05- Slug
- 569-3001
- Label
- Monster
06- Slug
- 469-501
- Label
- Monster
07- Slug
- 183-7003
- Label
- NPC
Raw DataCenter attributes1 fields · Quest
- Id
- 46901
CROSS REFERENCES
Related records
Links to · Objective
Links to · Reward
Intricate Identification ScrollUsed with an Intricate, Master, Blessed, or Noble Enigmatic Scrolls to unlock enchantment effects on equipment.Quest reward · ID 92×2Kalivan TokenA salt-crusted token bearing the likeness of a once-great hero, and exchangeable for consumables suited for exploring dungeons. [Right-click] to open the Kalivan Token Exchange.Quest reward · ID 55672×2Master Enigmatic Scroll VIIIUse this scroll and an Intricate Identification Scroll (available from Merchants, on the General Goods tab) to reset the enchantment effects of a tier 8 item. Has a high chance of making an eligible item masterwork. [Right-click scroll, then left-click target enchantable equipment.]Quest reward · ID 908×5Spellbind VIIINecessary to preserve enchantment effects on tier 8 equipment. (The number of spellbinds must match the number of options for preservation. Right-click to convert six Spellbind VIIIs into one Spellbind IX.)Quest reward · ID 808×30Tier 8 FeedstockMaterial needed to enchant tier 8 equipment. Right-click to combine 2 of them into one tier 9 feedstock.Quest reward · ID 94108×12Tyrantblood Token[Right-click] to exchange it with suitable gear.Quest reward · ID 97712×1